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I feel like I need to say this right off the bat, Please don't re-post this anywhere, including, but not limited to, the Eternal Crusade forums (Grig).
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It's been a wild year, it really has.
First off, I want to thank several people on the Eternal Crusade team, because they've made this one of the best professional experiences of my life. I mean that sincerely, and moving foward not working with you is going to actually be the hardest part of this "break up".
To Miguel, David, Steven, Brent, Nicholas, Nicole, Katie, Houman, Shawn, Shaun, Patrick, Pat, Peter, Mathieu, and yes, even you Nathan, you were the core of people I worked the closest with, and who made my job enjoyable, even interesting
If you didn't make this list, is for one of three reasons:
1) I don't like you, either due to something you did, or completely fabricated grudges.
2) You were, likely, Francophone or in another department, and our paths/conversations rarely crossed.
3) I forgot.
It's one of those, with a couple of exceptions (yeah, I'm talking about you two) so please don't take offense (unless you think I intended it, then.. man, I hope you're offended!)
In truth, I'd work with, and hope to work with, almost all of you again - except you Mathieu, and that's only because you're, like, 75 years old and should probably be retiring, no? (I kid, he's probably only around 55, and he's a good guy )
I'd be completely remiss if I didn't thank, wholeheartedly, Graham McNeill and Kai Lim. Graham was an absolutely fantastic writing partner to work with, you sir, are an expert in your field and I look forward to working with you again sometime in the (hopefully) near future. Kai ( ukitakumuki ), thank you for bringing my creation(s) to life. You were nothing but professional, and I enjoyed working with you tremendously.
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It's been a wild year, it really has.
First off, I want to thank several people on the Eternal Crusade team, because they've made this one of the best professional experiences of my life. I mean that sincerely, and moving foward not working with you is going to actually be the hardest part of this "break up".
To Miguel, David, Steven, Brent, Nicholas, Nicole, Katie, Houman, Shawn, Shaun, Patrick, Pat, Peter, Mathieu, and yes, even you Nathan, you were the core of people I worked the closest with, and who made my job enjoyable, even interesting
If you didn't make this list, is for one of three reasons:
1) I don't like you, either due to something you did, or completely fabricated grudges.
2) You were, likely, Francophone or in another department, and our paths/conversations rarely crossed.
3) I forgot.
It's one of those, with a couple of exceptions (yeah, I'm talking about you two) so please don't take offense (unless you think I intended it, then.. man, I hope you're offended!)
In truth, I'd work with, and hope to work with, almost all of you again - except you Mathieu, and that's only because you're, like, 75 years old and should probably be retiring, no? (I kid, he's probably only around 55, and he's a good guy )
I'd be completely remiss if I didn't thank, wholeheartedly, Graham McNeill and Kai Lim. Graham was an absolutely fantastic writing partner to work with, you sir, are an expert in your field and I look forward to working with you again sometime in the (hopefully) near future. Kai ( ukitakumuki ), thank you for bringing my creation(s) to life. You were nothing but professional, and I enjoyed working with you tremendously.
Secondly, I want to thank the community--man, what can I say there? I've come to consider several of you true friends, and I hope that just because I'm being shoved out the door doesn't mean we won't continue to stay in touch. I play plenty of games you can intrude in, er.. I mean "multi-player" games, though I'll be honest, I really don't know how much I'll be on the forums from now on. If you want to keep in touch, you'll need to find me on Twitter (@IvanMakesGames), or on Steam (ScorpioSymbol).
I'm on the book of faces too, but please, for any of these methods, let me know who you are before you send me a blind invite I ignore those, 99% of the time.
Thirdly, please be careful with playing the blame game. The reality of it is that Behaviour isn't, historically, a primary development studio, so writers and narrative designers really don't have a place that makes sense within their corporate hierarchy. The decision to not re-up my contract was made above David, Mathieu, and Nathan's heads. I still very much care for most of this team, and wish the project success. There's also a chance that they'll be asking me back as an out-sourcer on a contractual basis to help knock out the rest of the games narrative needs--I'll keep you posted with how that goes.
Lastly, I'll offer this, and this is by and large advice to Behaviour (and their HR department) - exit interviews are extremely important. You have a ton of money invested in this project, and you're hemorrhaging talent, by and large all due to one person on the team that nobody wants to work, or be supervised by with anymore, but everyone is too polite/scared/nice to complain about. Open your eyes folks.
I leave you with the last words of one of my idols in life, Chewbacca:
I'm on the book of faces too, but please, for any of these methods, let me know who you are before you send me a blind invite I ignore those, 99% of the time.
Thirdly, please be careful with playing the blame game. The reality of it is that Behaviour isn't, historically, a primary development studio, so writers and narrative designers really don't have a place that makes sense within their corporate hierarchy. The decision to not re-up my contract was made above David, Mathieu, and Nathan's heads. I still very much care for most of this team, and wish the project success. There's also a chance that they'll be asking me back as an out-sourcer on a contractual basis to help knock out the rest of the games narrative needs--I'll keep you posted with how that goes.
Lastly, I'll offer this, and this is by and large advice to Behaviour (and their HR department) - exit interviews are extremely important. You have a ton of money invested in this project, and you're hemorrhaging talent, by and large all due to one person on the team that nobody wants to work, or be supervised by with anymore, but everyone is too polite/scared/nice to complain about. Open your eyes folks.
I leave you with the last words of one of my idols in life, Chewbacca:
Working on the campaign
It's been a while since I posted something here, and to be honest this could be one of the last production updates I make...but I'll talk about that later.
So currently I've just finished hammering out all the barks for early access; if you're not familiar with the term a "bark" is the term we give to a sound file that triggers in a short, sharp fashion when a specific action in a game occurs. They're almost always related to combat, and in a Warhammer 40000 game, there's a lot of combat (and a lot of barks ;))
In addition I've been trying to knock the campaign design for full release (the early access campaign stuff was done a couple of we
Eternal Crusade Contests incoming!
So, we're always looking for new and exciting ways to keep our fan base interested and engaged with our project as it develops. Lately I've had my hands full writing (literally) 60 million years worth of back story for Arkhona and the Eternal Crusade year 1 story arc. But there's going to be some changes that are made (even little ones), and some lucky fan is going to be involved.
We'll be announcing a couple of contests later this year, but the one I'm working on right now includes the possibility of working with me to design a tiny part of our narrative ;)
Excited yet?
Crusade Update!
So we're plugging merrily along; I've been working on casting and world-building/history development mostly as of late (some of my favourite things to do in game development.) Let's be honest, what geek hasn't sat around dream-casting their favourite story with their favourite actors? I mean how many of you had Patrick Stewart cast as Professor X long before he ever appeared on screen, am I right? ;)
I'm trying to not let my bias show, and I think I've been pretty successful with the casting--the Orks, of course, are the most challenging. There are obvious physical choices that would be great, if they had any chance in hell of getting the ac
Painting and Customizing
So I don't have as much time as I used to to paint figures... that, and I'm getting older--this doesn't mean I don't want to paint figures, it's just that my eyes aren't as good as they used to be and my hands aren't as steady as they used to be. I spend 40+ hours a week in front of a keyboard typing (currently typing about Warhammer 40000 mind you...) and when I'm done at the end of the day it's really hard to find the inspiration to sit down AGAIN and hunch over a different type of desk.
I'm slowly working on a White Scar army for 40000, but I was finding painting a sea of White Space Marines to get extremely tiresome, so I've taken a brea
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This really is something. Hmm...